Thought I’d post some of my stuff from my sketchbooks around the time of “Cloudy.” Sorry for the cruddy image quality, I’m still looking into a decent-but-not-overpriced scanner!

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September 30, 2009

Sketchbook doodles!



I just finished up a little freelance gig modeling and texturing some low-poly Disney villain masks for an augmented reality company, and now that it’s online I can post! Here are a few images of the masks I made for the client. Each one of these was modeled in 1-2 days, and the realistic human head was used as a stand-in to see where the viewer’s face would be. (This will make more sense when you see the final output.)

If you’d like to take a look at the final game they were used in, click here. You’ll need a webcam and a sense of humor.

September 28, 2009

Freelance 3D Work!

I was lucky enough to work on this project for eight months as a junior animator. My work there was split between doing my own shots, and working on background characters for other animators.

Here are the shots that I was fully responsible for – except for the slow-mo hamburger eating shot, where I only did the two people in the left foreground, and the mayor on the TV by the amazing Zach Parrish. Don’t watch if you haven’t seen the movie yet! :)

September 21, 2009

My "Cloudy with A Chance of Meatballs" Reel!

Here he is! I was responsible for the face and hair modeling. Textures and body model by the illustrious Sean Coleman. Can’t wait for blendshapes!

September 1, 2009

Final Character Model!