


I just finished up a little freelance gig modeling and texturing some low-poly Disney villain masks for an augmented reality company, and now that it’s online I can post! Here are a few images of the masks I made for the client. Each one of these was modeled in 1-2 days, and the realistic human head was used as a stand-in to see where the viewer’s face would be. (This will make more sense when you see the final output.)
If you’d like to take a look at the final game they were used in, click here. You’ll need a webcam and a sense of humor.
Here he is! I was responsible for the face and hair modeling. Textures and body model by the illustrious Sean Coleman. Can’t wait for blendshapes!
When you check out my modeling demo reel + song. I’ve been wanting to do this mashup since junior year of college.
Nothing really new here, just compiling what I’ve done into a modeling-specific reel.
Taking a break from blend shapes to post . . .



I didn’t really fiddle with the render settings enough to get the flamingo logo on my shirt to show up clearly, but these are pretty poor quality images regardless. Ah well, you get the basic idea.
Everything in this blog is pink or green! Back to work with me!