modeling



I just finished up a little freelance gig modeling and texturing some low-poly Disney villain masks for an augmented reality company, and now that it’s online I can post! Here are a few images of the masks I made for the client. Each one of these was modeled in 1-2 days, and the realistic human head was used as a stand-in to see where the viewer’s face would be. (This will make more sense when you see the final output.)

If you’d like to take a look at the final game they were used in, click here. You’ll need a webcam and a sense of humor.

September 28, 2009

Freelance 3D Work!

Here he is! I was responsible for the face and hair modeling. Textures and body model by the illustrious Sean Coleman. Can’t wait for blendshapes!

September 1, 2009

Final Character Model!

In my new found free time, I’ve been helping my friend Sean out with modeling a new character rig. I made the head (based off a maquette he made) and he did the body.

Meet Beardyface, WIP:
It’s an interesting change from my normal style of work. I can’t wait to get to blendshapes!

June 9, 2009

A wild post has appeared!

When you check out my modeling demo reel + song. I’ve been wanting to do this mashup since junior year of college.

Nothing really new here, just compiling what I’ve done into a modeling-specific reel.

May 1, 2009

Make sure you have sound on . . .


Finally! There’s nothing more rewarding than seeing your character FINALLY ABLE TO MOVE!

October 10, 2007

RIGGED!!!