


I just finished up a little freelance gig modeling and texturing some low-poly Disney villain masks for an augmented reality company, and now that it’s online I can post! Here are a few images of the masks I made for the client. Each one of these was modeled in 1-2 days, and the realistic human head was used as a stand-in to see where the viewer’s face would be. (This will make more sense when you see the final output.)
If you’d like to take a look at the final game they were used in, click here. You’ll need a webcam and a sense of humor.
Here he is! I was responsible for the face and hair modeling. Textures and body model by the illustrious Sean Coleman. Can’t wait for blendshapes!
When you check out my modeling demo reel + song. I’ve been wanting to do this mashup since junior year of college.
Nothing really new here, just compiling what I’ve done into a modeling-specific reel.