I just finished up a little freelance gig modeling and texturing some low-poly Disney villain masks for an augmented reality company, and now that it’s online I can post! Here are a few images of the masks I made for the client. Each one of these was modeled in 1-2 days, and the realistic human head was used as a stand-in to see where the viewer’s face would be. (This will make more sense when you see the final output.)

If you’d like to take a look at the final game they were used in, click here. You’ll need a webcam and a sense of humor.

September 28, 2009

Freelance 3D Work!

I was lucky enough to work on this project for eight months as a junior animator. My work there was split between doing my own shots, and working on background characters for other animators.

Here are the shots that I was fully responsible for – except for the slow-mo hamburger eating shot, where I only did the two people in the left foreground, and the mayor on the TV by the amazing Zach Parrish. Don’t watch if you haven’t seen the movie yet! :)

September 21, 2009

My "Cloudy with A Chance of Meatballs" Reel!

Here he is! I was responsible for the face and hair modeling. Textures and body model by the illustrious Sean Coleman. Can’t wait for blendshapes!

September 1, 2009

Final Character Model!

In my new found free time, I’ve been helping my friend Sean out with modeling a new character rig. I made the head (based off a maquette he made) and he did the body.

Meet Beardyface, WIP:
It’s an interesting change from my normal style of work. I can’t wait to get to blendshapes!

June 9, 2009

A wild post has appeared!

When you check out my modeling demo reel + song. I’ve been wanting to do this mashup since junior year of college.

Nothing really new here, just compiling what I’ve done into a modeling-specific reel.

May 1, 2009

Make sure you have sound on . . .